Twisted Metal was a large part of my childhood. I remember that I had a black case filled with PlayStation games and every once in a while I would take a look and play them.
I had the classic games like Crash Bandicoot, Spyro, and Rayman, but I also had Twisted Metal. In retrospect, I can look back and honestly say that the first Twisted Metal wasn’t exactly the best.
I’ll be honest with you, the nostalgia of them and the imagination I apparently once had is what made the first installment playable. I went ahead and bought Twisted Metal 2 and three as well, and I can tell you that they aren’t anything worth jumping up and down about either.
I think it was all about what they meant to me and the idea of them that interested me. I don’t think it had anything to do with them being tremendous experiences as video-games but because of their interesting visuals and the colorful characters.
Twisted Metal: Black was the first installment in the franchise that I would full-heartedly refer to as a solid video-game overall. The characters were enticing, and the cut-scenes were some of the most impressionable aspects of the franchise for me.
When I finally bit the bullet and bought a PlayStation 3 after having a Xbox 360 for a couple of years, one of the first games I decided to buy was Twisted Metal for the PlayStation 3. I suppose I wanted to have new experiences with the killer clown Sweet Tooth and friends but with enhanced graphics and hopefully a more focused narrative.
This installment marks a lot of changes in the franchise and a lot of improvements if you ask me. Besides some of the more immediate elements such as graphical enhancement, Twisted Metal PS3 offers up many more options to choose from.
Previous installments kept with the roots and nothing more whereas the latest installment offers up tracks for races to allow a much needed occasional detour to the regular shooting, explosions and so on.
Racing is often a lot of fun with Twisted Metal, especially with some of the more vibrant tracks and it allows many more dimensions for the gaming experience as a whole. I will say though that it isn’t anywhere near where it needs to be to completely succeed. Specifically, some of the races offer too much difficulty.
A lot of the difficulty has to do with the controls which can be extremely awkward at times, this has always been one of the issues with Twisted Metal, however, and like with previous installments, I think they can eventually be learned over time.
I know myself that I eventually became confident with them, but I understand that some might dislike the idea of having controls that feel so awkward that they need to be “gotten used to.” Graphics are drastically improved in this installment as I think everybody expected. After all, Twisted Metal: Head-On was released around seven years earlier on the PlayStation Portable, and remade on the PlayStation 2, both of which are inferior graphically to the PlayStation 3.
The storylines are fun and outlandish, whilst at the same time carrying a certain horror element to them, visuals are at an all-time high, and through the inclusion of racing and the overall improvement of battling itself, the installment has a whole lot more to do. It isn’t completely perfect, but it’s a strong title in the franchise and leaves me wanting more from it.